Table of Contents

Configuration


Settings reference for the BRG Instanced Renderer Config asset.

Overview

Location, inspector controls, and general settings.

Culling

Occlusion culling, GPU occlusion (HZB), and screen-size culling settings.

Pooling & Memory

Memory allocation for instance pools, chunks, and compaction.

Rendering

Per-instance color, negative scale handling, motion vectors, and light probe settings.

Terrain

Global streaming budget for terrain detail rendering.

LOD & Crossfade

Shadow cascade crossfade, animated crossfade mode, duration, and LOD skipping.

Debug

Debug flags for isolating culling, rendering, and performance issues.

Gathered Allocations

Automatic peak allocation recording for optimal initial buffer sizes.