Configuration
Settings reference for the BRG Instanced Renderer Config asset.
Overview
Location, inspector controls, and general settings.
Culling
Occlusion culling, GPU occlusion (HZB), and screen-size culling settings.
Pooling & Memory
Memory allocation for instance pools, chunks, and compaction.
Rendering
Per-instance color, negative scale handling, motion vectors, and light probe settings.
Terrain
Global streaming budget for terrain detail rendering.
LOD & Crossfade
Shadow cascade crossfade, animated crossfade mode, duration, and LOD skipping.
Debug
Debug flags for isolating culling, rendering, and performance issues.
Gathered Allocations
Automatic peak allocation recording for optimal initial buffer sizes.