Table of Contents

Rendering


Property Type Default Description
Enable Per-Instance Color bool false Enables storing a color per-instance. This color can be read using the included BRGIR_Color ShaderGraph subgraph. Adds 4 bytes of GPU buffer memory per instance.
Enable SpeedTree Wind bool true Enables SpeedTree wind animation. When disabled, SpeedTree instances render through the shared batch with no wind parameters. See SpeedTree Wind.
Negative Scale Mode enum FlipWinding How to handle instances with negative scale. Flip Winding preserves mirrors with separate draw commands.
Force Positive Scale converts negatives to positive at upload time. See Negative Scale Handling.
HDRP Forward Depth Fix bool false Workaround for an internal Unity bug where camera motion vector instances are incorrectly excluded from the depth prepass in HDRP forward rendering. Only visible when using HDRP.
Support Legacy Light Probes bool false Samples SphericalHarmonicsL2 per instance. Adds 128 bytes per instance to the GPU buffer (~65% total per-instance memory increase). Only needed if your project uses legacy light probes instead of APV. See Light Probes.