Rendering
| Property | Type | Default | Description |
|---|---|---|---|
| Enable Per-Instance Color | bool | false | Enables storing a color per-instance. This color can be read using the included BRGIR_Color ShaderGraph subgraph. Adds 4 bytes of GPU buffer memory per instance. |
| Negative Scale Mode | enum | FlipWinding | How to handle instances with negative scale. Flip Winding preserves mirrors with separate draw commands. Force Positive Scale converts negatives to positive at upload time. See Negative Scale Handling. |
| HDRP Forward Depth Fix | bool | false | Workaround for an internal Unity bug where camera motion vector instances are incorrectly excluded from the depth prepass in HDRP forward rendering. Only visible when using HDRP. |
| Support Legacy Light Probes | bool | false | Samples SphericalHarmonicsL2 per instance. Adds 128 bytes per instance to the GPU buffer (~65% total per-instance memory increase). Only needed if your project uses legacy light probes instead of APV. See Light Probes. |