Table of Contents

Terrain


Global streaming budget settings for terrain detail rendering. These apply across all terrains in the scene.

Property Type Default Description
Terrain Max Uploads Per Frame int 16 Maximum detail chunk uploads per frame across all terrains. Lower values give smoother frame times but slower loading.
Terrain Max Unloads Per Frame int 16 Maximum detail chunk unloads per frame across all terrains.
Terrain Max Concurrent Jobs int 32 Maximum detail extraction jobs in flight simultaneously across all terrains.
Terrain Complete Jobs Same Frame bool false Force extraction jobs to complete on the same frame they are scheduled. Eliminates pop-in at the cost of a per-patch main thread stall.
Terrain Skip Throttle On Start bool false Bypass the upload throttle on the first frame so all in-range patches load immediately. Causes a one-time hitch but no pop-in.
Terrain Unload Hysteresis float 10m Extra distance beyond the detail render distance to keep patches loaded, preventing rapid load/unload cycles at the boundary.
Terrain Detail Object Motion Vectors bool false Enables per-object motion vectors on terrain details. When disabled, terrain details fall back to camera motion only (matching default Unity behavior). See Motion Vectors.

Per-terrain settings like chunk size, streaming toggle, and crossfade snapping remain on the BRG Terrain Registerer component.