Overview
The global configuration asset for BRG Instanced Renderer. This ScriptableObject controls culling behavior, memory allocation, rendering settings, LOD crossfade, and debug options.
By default, the config asset is located at Assets/BRGInstancedRenderer/BRGIRConfig.asset and is automatically registered in Edit > Project Settings > Player > Other Settings > Preloaded Assets.
To select the active config in the Project window, use the menu Tools > BRG Instanced Renderer > Select Config. You can also view the config through the System Window (Window > BRG Instanced Renderer).
Inspector Controls
The config inspector shows:
| Button | Description |
|---|---|
| Open System Window | Opens the System Window for live statistics. |
The inspector validates that exactly one config is registered in Preloaded Assets and shows a warning if duplicates are found.