Table of Contents

Debug


Property Type Default Description
Enable Debug Logging bool false Outputs verbose logging to the console for all major operations.
Debug Bypass Chunk Culling bool false Processes all instances regardless of chunk-level culling results. Useful for verifying that chunk culling is working correctly.
Debug Skip CPU Chunk Cull bool false Skips the CPU-side chunk frustum culling pass. All chunks are submitted to the GPU culling pipeline regardless of frustum visibility.
Debug Disable Culling bool false Skips GPU culling entirely and reuses the previous frame's visibility. Useful for isolating culling cost in the profiler.
Debug Disable Rendering bool false Runs GPU culling as normal but skips the actual BRG rendering. Useful for isolating rendering cost.
Debug Visualize Culling In Scene View bool false Freezes culling to the Game camera's frustum so you can orbit in the Scene View and see what is being culled.

For more debugging guidance, see Debugging.