Debug
| Property | Type | Default | Description |
|---|---|---|---|
| Enable Debug Logging | bool | false | Outputs verbose logging to the console for all major operations. |
| Debug Disable CPU Chunk Culling | bool | false | Marks all chunks visible, bypassing the CPU-side frustum/distance cull. GPU culling still runs. Useful for verifying that chunk-level culling is working correctly. |
| Debug Disable Culling | bool | false | Skips all GPU culling dispatches and reuses the previous frame's visibility. Useful for isolating CPU vs GPU culling cost. |
| Debug Disable Rendering | bool | false | Runs GPU culling as normal but skips the actual BRG rendering. Useful for isolating rendering cost. |
| Show Chunk Bounds | bool | false | Draws chunk wireframe gizmos in the Scene View when a registerer is selected. |
| Debug Visualize Culling In Scene View | bool | false | Freezes culling to the Game camera's frustum so you can orbit in the Scene View and see what is being culled. |
| Debug Defer Pool Frees | bool | false | Defer pool frees until after FlushStagedUploads. Prevents freed pools from being reused before staged overrides flush. Edge-case workaround — leave off unless you hit specific issues. |
For more debugging guidance, see Debugging.