Debug
| Property | Type | Default | Description |
|---|---|---|---|
| Enable Debug Logging | bool | false | Outputs verbose logging to the console for all major operations. |
| Debug Bypass Chunk Culling | bool | false | Processes all instances regardless of chunk-level culling results. Useful for verifying that chunk culling is working correctly. |
| Debug Skip CPU Chunk Cull | bool | false | Skips the CPU-side chunk frustum culling pass. All chunks are submitted to the GPU culling pipeline regardless of frustum visibility. |
| Debug Disable Culling | bool | false | Skips GPU culling entirely and reuses the previous frame's visibility. Useful for isolating culling cost in the profiler. |
| Debug Disable Rendering | bool | false | Runs GPU culling as normal but skips the actual BRG rendering. Useful for isolating rendering cost. |
| Debug Visualize Culling In Scene View | bool | false | Freezes culling to the Game camera's frustum so you can orbit in the Scene View and see what is being culled. |
For more debugging guidance, see Debugging.