BRG Instanced Renderer
The fastest GPU Instancing solution on the market. Utilizing Unity's cutting-edge Batch Renderer Group (BRG) technology, this is a true next-gen solution for your project.
Features
Everything you need to render millions of instances at blazing speed.
Blazing Performance
Render millions of instances with minimal CPU overhead using Unity's Batch Renderer Group API and SRP Batcher.
5-Type Culling System
Frustum, occlusion, distance, screen-size, and density culling — all running on the GPU for maximum throughput.
Shadow Optimization
Per-prefab shadow cascade limits, shadow LOD overrides, and max shadow distance for fine-grained shadow control.
LOD Groups & Mesh LOD
Full LOD Group and Mesh LOD support with crossfade dithering, animated transitions, and per-camera LOD bias.
Terrain Detail System
Custom C# Jobs + Burst powered terrain detail rendering. Stream millions of grass and detail instances with zero hitches.
Shader Compatible
Works with all SRP shaders out of the box — no custom shaders or material modifications required.
Documentation
Jump to the section you need.