Table of Contents

LOD & Crossfade


Property Type Default Description
Max Shadow Crossfade Cascade int (0–4) 4 Number of shadow cascades (starting from cascade 1) that use dithered crossfade. Smooths the seam between cascades. Lower values improve performance but reduce shadow smoothness. Set to 0 to disable. Can be overridden per-prototype via BRG Prototype Extra Data / Shadow Optimizations.
Debug Disable Crossfade bool false Disables all crossfade (stateless and animated), forcing instant LOD transitions.
Animated Crossfade Mode enum PerPrototype Per Prototype — all instances of a prototype fade in lockstep using a global cycle timer (matches default Unity behavior).
Per Instance — each instance manages and tracks its own fade state independently.
Default Animated Crossfade Duration float 0.5s Time in seconds for animated LOD crossfade transitions. Applies to all prototypes unless overridden per-prefab via BRG Prototype Extra Data / LOD Overrides.
Skip Intermediate LODs bool true When an instance needs to transition multiple LOD levels (e.g., LOD0 to LOD3), skip intermediate levels and jump directly to the target. Reduces the number of fade transitions.

For crossfade modes and behavior, see Crossfade. For per-prototype shadow settings, see BRG Prototype Extra Data / Shadow Optimizations.