Table of Contents

Guides


Step-by-step walkthroughs for using Ultimate Foliage Renormalizer on your own foliage.

First Steps

Add the Foliage Renormalizer Utility component, set your target renderer, save paths, and submesh selection. Start here.

Grass Mode

The fast, one-click workflow for grass, clovers, and small details.

General Mode

The full workflow for trees, bushes, and larger plants — generate a proxy mesh, then transfer its normals.

Proxy Mesh Generation

General Mode, step one: shaping the proxy mesh with SDF Resolution, Tightness, and Blur.

Normal Transfer & AO Bake

General Mode, step two: transferring normals and baking ambient occlusion into vertex colors.

Proxy Stealers

Sharing one proxy mesh across LOD levels and separated trunk/leaf meshes.

Double-Sided Rendering

The material setup needed so backfaces render correctly with canopy normals.

Vertex Color AO in Shaders

How to read the baked AO vertex colors in a custom ShaderGraph shader.