Table of Contents

Double-Sided Rendering


Foliage is almost always rendered double-sided so you can see the backs of leaves. Normally, when rendering double-sided foliage you're meant to flip the vertex normals on backfaces.

With Foliage Renormalizer's canopy proxy normals, you do not want to flip them. The whole point of the technique is that every leaf — front or back — shares the smooth outward-facing normal of the canopy volume. Flipping backface normals would undo that.

Below are the common shader systems and the exact setting to change so your foliage renders correctly.

Built-In ShaderGraph

Set Render Face to Both. Built-In ShaderGraph does not offer a backface normal mode, so there's nothing else to do.

Built-In ShaderGraph render face setting

URP / Lit and ShaderGraph

Set Render Face to Both. URP does not offer a backface normal mode, so there's nothing else to do.

URP render face setting

HDRP / Lit and ShaderGraph

Enable Double Sided, then set the Normal Mode to None on your material.

HDRP double sided normal mode setting

Boxophobic TVE

With Render Faces set to Both, set Render Normals to Same on your material.

TVE render normals setting