Ultimate Foliage Renormalizer

Better foliage in minutes. Transfer smooth, volumetric "canopy" normals onto your trees, bushes, and grass — and bake high-quality ambient occlusion straight into the mesh. No custom shaders required.

Unity 2021.3+ Built-In URP HDRP Any Shader Editor Tool

Features

Everything you need to make flat, papery foliage read as solid, well-lit volumes.

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Canopy Normal Transfer

Auto-generates a smooth proxy mesh around your foliage and transfers its normals onto the source mesh, so leaves catch light like a single solid volume.

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One-Click Grass Mode

Super fast, super simple normals for grass, clovers, and small details. Enable the tickbox, click generate, done.

Vertex Color AO Bake

Bake high-quality ambient occlusion into any vertex color channel (R/G/B/A) using the generated proxy mesh.

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Works With Any Shader

No included shader required. Compatible with Built-In, URP, HDRP, and third-party systems like TVE out of the box.

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Non-Destructive

Your original mesh is always preserved. Restore it at any time with a single click — nothing is baked into your build.

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LOD & Multi-Part Support

Proxy Stealer components share one proxy across LOD levels and separated trunk/leaf meshes for consistent results.

Documentation

Jump to the section you need.

Overview

What the tool does, how it works, and what it's compatible with.

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Getting Started

Install the package and set up the demo scenes for your render pipeline.

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Guides

Step-by-step walkthroughs for Grass Mode, General Mode, AO baking, and more.

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Reference

Every inspector option on the Foliage Renormalizer components explained.

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