Table of Contents

Sampling Mode


Sampling options on the Fog Of War World component. See Fog Sample Modes for a conceptual overview.

Sample Mode

Property Type Default Description
FOW Sampling Mode enum Pixel-Perfect How fog is sampled in the full-screen shader: Pixel-Perfect (per-pixel, unlimited world size), Texture (render-texture backed, enables regrow), or Both.

Texture Sampling Options

These apply when using Texture or Both sampling mode (or when hiders sample the fog texture).

Property Type Default Description
Hiders Use Fog Texture bool true When true, hiders are revealed by sampling the fog texture instead of a revealer's direct line of sight.
Hider Seen Threshold float (0–1) 0.5 The fog-texture value at which a hider counts as seen.
Async Readback Fog Data To Cpu bool false Reads the fog texture back to the CPU asynchronously, making CPU fog sampling much faster (at the cost of always computing it). Keep this on if you sample the fog texture from code frequently. Implicitly true when Hiders Use Fog Texture is enabled.
Use Constant Blur bool true Applies a constant blur when sampling the fog texture, smoothing out grid cells.
Constant Texture Blur Quality int 2 Blur quality for the constant blur.
Constant Texture Blur Amount float 0.75 Blur amount for the constant blur.

Fog Texture Resolution

Property Type Default Description
Use Mini Map bool false Enables the minimap fog texture. See Minimap Generation.
Fow Res X int 512 Fog texture width.
Fow Res Y int 512 Fog texture height.
Note

Texture sampling and the minimap require World Bounds to be defined.