Features
BRG Instanced Renderer includes a suite of GPU-driven features designed to maximize rendering performance while maintaining visual quality.
Culling
Multi-level GPU culling pipeline with frustum, occlusion, distance, screen-size, and density culling.
LOD Groups and Mesh LOD
Full LOD Group and Mesh LOD support with three crossfade modes and per-camera LOD bias.
Shadow Optimization
Per-prefab shadow cascade limits, shadow LOD, and max shadow distance.
Dynamic Density
GPU-side instance thinning based on distance or screen size.
Rendering Features
Per-instance motion vectors, rendering layers, and color tinting.
Light Probes
Adaptive Probe Volumes (APV) and legacy Light Probe Group support.
Terrain Detail Spawning
Custom jobified detail extraction that replaces Unity's main-thread API with zero GC and no hitches.
Streaming & Performance
Chunk-based architecture with hitchless streaming and zero GC.