Table of Contents

Features


BRG Instanced Renderer includes a suite of GPU-driven features designed to maximize rendering performance while maintaining visual quality.

Culling

Multi-level GPU culling pipeline with frustum, occlusion, distance, screen-size, and density culling.

LOD Groups and Mesh LOD

Full LOD Group and Mesh LOD support with three crossfade modes and per-camera LOD bias.

Shadow Optimization

Per-prefab shadow cascade limits, shadow LOD, and max shadow distance.

Dynamic Density

GPU-side instance thinning based on distance or screen size.

Rendering Features

Per-instance motion vectors, rendering layers, and color tinting.

Light Probes

Adaptive Probe Volumes (APV) and legacy Light Probe Group support.

Terrain Detail Spawning

Custom jobified detail extraction that replaces Unity's main-thread API with zero GC and no hitches.

Streaming & Performance

Chunk-based architecture with hitchless streaming and zero GC.