Light Probes
BRG Instanced Renderer supports both of Unity's light probe systems, so GPU-instanced objects receive correct baked indirect lighting.
Adaptive Probe Volumes (APV)
Unity's modern probe system (Unity 6+). Probe data is stored in a volumetric grid and sampled per-instance on the GPU. Automatically covers the entire scene without manual probe placement. This is the recommended mode for new projects.
Legacy Light Probes
Traditional Light Probe Group support for existing scenes. Per-instance SH coefficients are sampled and uploaded to the GPU. Enable via Support Legacy Light Probes on the Config.
Note
Legacy light probes add 128 bytes per instance to the GPU buffer (~65% total per-instance memory increase). Only enable if your project uses Light Probe Groups instead of APV.
Terrain detail instances (grass, small rocks, etc.) also receive light probe data automatically based on their position.
For light probe settings, see BRG Instanced Renderer Config.