Rendering Features
BRG Instanced Renderer supports several per-instance rendering features that integrate directly with Unity's rendering pipeline.
Rendering Layers
Per-prototype rendering layer masks for selective lighting, decal filtering, and custom pass filtering. Automatically read from each prefab's MeshRenderer settings and respected during all rendering passes including shadows.
Per-Instance Color
Optional per-instance color tinting. When enabled on the Config, each instance can have a unique color applied as a tint. Useful for vegetation color variation, team coloring, or debug visualization.
VR Support
Both Single Pass Instanced and Dual Camera stereo rendering modes are fully supported. No additional configuration is needed.
Shader Compatibility
Requires zero modification to your existing shaders. Works with:
- All default URP/HDRP shaders
- All Shader Graph shaders
- All Amplify Shader Editor shaders
- All proper SRP-compatible shaders
For rendering settings, see BRG Prototype Extra Data / Other Settings and BRG Instanced Renderer Config.