Table of Contents

Shadow Optimizations


Per-prototype shadow settings on BRG Prototype Extra Data. These allow fine-grained control over shadow rendering cost per prefab type.

Property Type Default Description
Max Shadow Cascade int (1–4) 4 Maximum number of shadow cascades this prototype renders into. Lower values skip distant cascades. Set to 1 for grass and small details.
Min Shadow LOD int (0–7) 0 Minimum LOD level used for shadow rendering. If set to 1, shadows use the LOD1 mesh instead of LOD0, reducing shadow polygon count.
Override Max Shadow Distance bool false Enables the per-prototype max shadow distance below.
Max Shadow Distance float 80m Cull shadows for this prototype beyond this distance. Only used when the override toggle is enabled.
Override Max Shadow Crossfade Cascade bool false Enables the per-prototype shadow crossfade cascade override below.
Max Shadow Crossfade Cascade int (0–4) Number of shadow cascades using dithered crossfade for this prototype. Overrides the global value on the Config.

For more details, see Shadow Optimization.