Screen Size / LOD Overrides
Per-prototype LOD and screen-size settings on BRG Prototype Extra Data. These control LOD crossfade behavior and screen-size culling for individual prefab types.
For Mesh LOD configuration (Unity 6.2+), see BRG Mesh LOD Data.
Animated Crossfade Duration
When a LOD Group with animated crossfading is present on the prefab:
| Property | Type | Default | Description |
|---|---|---|---|
| Override Animated Crossfade Duration | bool | false | Enables a per-prototype animated crossfade duration, overriding the global default on the Config. |
| Animated Crossfade Duration | float | 0.5s | Time in seconds for animated LOD crossfade transitions for this prototype. |
Screen Size Culling
Disabled when a LOD Group or Mesh LOD is active (use the LOD Group's culled level or Mesh LOD's min screen size instead).
| Property | Type | Default | Description |
|---|---|---|---|
| Min Screen Size | float (0–1) | 0 | Screen size percentage below which instances are culled. 0 means disabled. |
| Fade Mode | enum | None | How instances disappear at the cull boundary: None (instant pop). Crossfade (stateless dither). Animated Crossfade (time-based fade). |
| Fade Width | float (0–1) | 0 | Width of the fade band for stateless crossfade mode. |
When Fade Mode is set to Animated Crossfade, the Override Animated Crossfade Duration field appears here instead of the LOD Group section above.