Table of Contents

BRG Prototype Extra Data


An optional component that you add to prefab assets to customize how BRG Instanced Renderer handles shadow rendering, LOD behavior, motion vectors, and dynamic density for that specific prefab type.

Any prefab registered as a prototype (via BRG GameObject Group or Terrain Registerer) will pick up these settings automatically.

Shadow Optimizations

Per-prototype shadow cascade limits, shadow LOD, shadow distance, and shadow crossfade cascade overrides.

Screen Size / LOD Overrides

Animated crossfade duration overrides and screen-size culling.

Density

Runtime density scaling and GPU-side dynamic density culling with screen-size or distance modes.

Other Settings

Motion vector control and other per-prototype options.

Notes

  • Add this component to the prefab asset in the Project window, not to scene instances.
  • Changes are detected automatically via the inspector. When you modify settings, BRG Instanced Renderer refreshes the affected prototype.
  • If no BRG Prototype Extra Data component is present on a prefab, default values are used.