BRG Mesh LOD Data
A standalone component for configuring Mesh LOD (Unity 6.2+) on prefabs that use meshes with internal LOD ranges (lodCount > 1). Add this to the prefab asset alongside the MeshFilter and MeshRenderer.
This replaces the Mesh LOD section that was previously part of BRG Prototype Extra Data.
| Property | Type | Default | Description |
|---|---|---|---|
| Num LODs | int (1–8) | 4 | Number of BRG LOD levels to create from the mesh's internal LOD ranges. |
| Fade Mode | enum | None | Crossfade mode for Mesh LOD transitions: None (hard cut). Crossfade (stateless dither). Animated Crossfade (time-based). |
When Fade Mode is set to Animated Crossfade, the Override Animated Crossfade Duration field appears.
Per BRG LOD level:
| Property | Description |
|---|---|
| Mesh LOD Index | Which mesh LOD index to draw for this BRG LOD level. |
| Screen Size | Screen-size threshold for transitioning to this LOD. Must be monotonically decreasing. |
| Fade Width | Crossfade transition width (only shown with stateless Crossfade mode). |
The inspector provides an Extract Screen Sizes from Mesh LOD Curve button that auto-populates screen-size thresholds from the mesh's native LOD selection curve. A LOD Selection Bias slider adjusts the renderer's bias for fine-tuning without modifying the mesh.
For more details, see LOD Groups and Mesh LOD.