Table of Contents

BRG Mesh LOD Data


A standalone component for configuring Mesh LOD (Unity 6.2+) on prefabs that use meshes with internal LOD ranges (lodCount > 1). Add this to the prefab asset alongside the MeshFilter and MeshRenderer.

This replaces the Mesh LOD section that was previously part of BRG Prototype Extra Data.

Property Type Default Description
Num LODs int (1–8) 4 Number of BRG LOD levels to create from the mesh's internal LOD ranges.
Fade Mode enum None Crossfade mode for Mesh LOD transitions: None (hard cut).
Crossfade (stateless dither).
Animated Crossfade (time-based).

When Fade Mode is set to Animated Crossfade, the Override Animated Crossfade Duration field appears.

Per BRG LOD level:

Property Description
Mesh LOD Index Which mesh LOD index to draw for this BRG LOD level.
Screen Size Screen-size threshold for transitioning to this LOD. Must be monotonically decreasing.
Fade Width Crossfade transition width (only shown with stateless Crossfade mode).

The inspector provides an Extract Screen Sizes from Mesh LOD Curve button that auto-populates screen-size thresholds from the mesh's native LOD selection curve. A LOD Selection Bias slider adjusts the renderer's bias for fine-tuning without modifying the mesh.

For more details, see LOD Groups and Mesh LOD.