Rendering
Core rendering options on the Fog Of War World component.
| Property | Type | Default | Description |
|---|---|---|---|
| Fog Type | enum (Hard / Soft) | Soft | Hard fog has crisp edges; Soft fog blurs sight-segment edges into a gradient. See Hard & Soft Fog. |
| Fog Fade | enum | Smoothstep | Falloff curve used for soft fog: Linear, Exponential, Smooth, Smoother, or Smoothstep. |
| Fog Fade Power | float | 1 | Curve power, used when Fog Fade is set to Exponential. |
| Blend Type | enum (Max / Additive) | Additive | How overlapping revealers combine. Additive adds opacities; Max takes the strongest. |
| Sight Extra Amount | float | 0.01 | Lets fog expand slightly past its actual vision radius to prevent Z-fighting. Use negative values to prevent unwanted bleeding (e.g. with pixelated fog or low-resolution texture fog). |
| Edge Soften Distance | float | 0.1 | Controls softening for the revealer's extra sight distance. |
| Max Fog Distance | float | 10000 | The maximum distance from the camera at which fog is rendered. |