Terrain
Render Unity Terrain trees and details through BRG Instanced Renderer.
Setup
- Add the BRG Terrain Registerer component to your Terrain GameObject
- Configure settings — see the BRG Terrain Registerer component reference
- Enter Play Mode
That's it. Trees are extracted and uploaded automatically. Details stream in around the camera. The terrain's built-in rendering is disabled by default so BRG takes over.
Detail Overrides
Default Unity terrain detail prototypes are single-mesh prefabs with no LOD support. To use an LOD Group variant instead, add a BRG Terrain Detail Override component to the detail prototype prefab and assign your replacement prefab to the Override Prefab field.
The resolved prefab list is shown read-only in the BRG Terrain Registerer inspector.