Table of Contents

GameObjects


Render placed prefab instances through BRG Instanced Renderer using the BRG GameObject Group component.

Setup

  1. Place your prefab instances as children of a parent GameObject
  2. Add the BRG GameObject Group component to the parent
  3. Click Convert Children to Instances in the inspector
  4. Configure settings — see the BRG GameObject Group component reference

The source GameObjects remain in the hierarchy for editing and transform tracking. To rebuild after changes, click Refresh. To revert back to standard Unity rendering, click Revert to GameObjects.

Tip

Add BRG Prototype Extra Data to your prefabs to control shadow cascades, density, crossfade, and other per-prefab settings.