Optimization
Pixel-Perfect Fog Of War is built to scale. Line-of-sight raycasting runs on Burst-compiled jobs, and several systems let you trade accuracy for throughput so you can run anywhere from a handful to thousands of revealers.
Fog Of War World Optimization
The high-impact world settings — update timing, spatial acceleration, staged uploads, and buffer limits.
Occlusion Quality
Per-revealer preset tiers for raycast resolution and edge detection — or disable occlusion entirely for thousands of cheap revealers.
Static Revealers
Stop unmoving revealers from recalculating every frame.
Shader Stripping
Strip unused shader variants from builds to cut build size and compile time. Full reference under Shader Config.