Fog Of War World Optimization
Several of the most impactful performance settings live on the Fog Of War World component itself. This page summarizes them; the full field reference lives under Configuration → Fog Of War World.
Update Timing
How often and where revealers recalculate line of sight has the biggest impact on CPU cost:
- Revealer Update Timing —
Time Splicedspreads recalculation across frames (only Num Revealers Per Frame update each frame).Every Frameis most accurate but most expensive;Manual Updateshands control to your code. - Update Method —
Start In Update, Finish in Late Updatelets the Burst line-of-sight jobs run across the whole frame for the best throughput.
Full details: Configuration → Configuration & Optimizations.
Spatial Acceleration
A spatial hash grid keeps revealer/hider queries fast in large worlds. Tune Grid Size (≈ 2× average revealer radius) and Table Capacity (more buckets = fewer collisions). See Configuration → Configuration & Optimizations.
Staged GPU Uploads
Batches revealer GPU uploads to the end of the frame to cut upload overhead. See Configuration → Configuration & Optimizations.
Buffer Limits
The Utility Options limits (Max Num Revealers, Max Num Segments Per Revealer, Initial Hider Pool Capacity) pre-size GPU/CPU buffers — keep them as low as is reasonable. See Configuration → Utility Options.
Related
- Occlusion Quality — the biggest revealer-side performance lever
- Static Revealers
- Shader Stripping