Table of Contents

Utility Options


The Utility Options group of the Fog Of War World inspector. These pre-size GPU/CPU buffers and set the world dimensionality. Keep the limits as low as is reasonable to minimize memory use. Labels match the inspector; the code field name is noted where it differs.

Note

These can't be changed at runtime.

Property Type Default Description
Max Num Revealers int 256 Maximum revealers active at once. Sizes the GPU buffer. Code: MaxPossibleRevealers.
Max Num Segments Per Revealer int 128 Maximum sight segments a single revealer can produce. Too low causes errors. Code: MaxPossibleSegmentsPerRevealer.
Initial Hider Pool Capacity int 512 Initial hider capacity. Auto-resizes if exceeded, but that causes a hitch. Code: MaxPossibleHiders.
Is 2D? bool false Switches the system to 2D mode (uses the XY plane and 2D physics). Code: is2D.
Game Plane enum XZ (3D only) The world plane the fog is calculated on: XZ, XY, or ZY. Code: GamePlaneOrientation.