Configuration
Every global fog setting lives on the Fog Of War World component. This section is a complete reference for those properties, grouped by inspector section.
Revealers
Every setting on the Revealer 3D / 2D components — vision range, customization, hider, and occlusion.
Hiders
The Fog Of War Hider component — sample points and permanent reveal.
Rendering
Fog type, fade curve, blend mode, edge softening, and render distance.
Appearance
Fog appearance modes and their options, plus pixelation, dithering, invert, and arc leaking.
Sampling Mode
Pixel-Perfect vs Texture Storage sampling, hider sampling, async readback, and fog texture resolution.
Regrow & Fading
Fog regrow and revealer fade-in/out options.
World Bounds
World boundary definition and the black-out feature.
Note
Performance-related settings (update modes, spatial acceleration, buffer limits) are documented separately under Optimization.