Table of Contents

Sampling Mode


The FOW Sampling Mode group of the Fog Of War World inspector. See Fog Sample Modes for a conceptual overview. Labels match the inspector; the code field name is noted where it differs.

Property Type Default Description
Fog Sample Mode enum Pixel-Perfect How fog is sampled in the full-screen shader: Pixel-Perfect (per-pixel, unlimited world size) or Texture Storage (render-texture backed, enables regrow). Code: FOWSamplingMode.
Note

The inspector only exposes Pixel-Perfect and Texture Storage. A third Both mode exists in the API/enum but is not selectable from the inspector.

Texture Storage Sampling Options

Shown when Fog Sample Mode is Texture Storage.

Property Type Range Description
Use Blur? bool Applies a constant blur when sampling the fog texture, smoothing out grid cells. Code: UseConstantBlur.
Texture Blur Quality int 1 → 6 Blur quality. Code: ConstantTextureBlurQuality.
Texture Blur Amount float 0 → 5 Blur amount. Code: ConstantTextureBlurAmount.