Sampling Mode
The FOW Sampling Mode group of the Fog Of War World inspector. See Fog Sample Modes for a conceptual overview. Labels match the inspector; the code field name is noted where it differs.
| Property | Type | Default | Description |
|---|---|---|---|
| Fog Sample Mode | enum | Pixel-Perfect | How fog is sampled in the full-screen shader: Pixel-Perfect (per-pixel, unlimited world size) or Texture Storage (render-texture backed, enables regrow). Code: FOWSamplingMode. |
Note
The inspector only exposes Pixel-Perfect and Texture Storage. A third Both mode exists in the API/enum but is not selectable from the inspector.
Texture Storage Sampling Options
Shown when Fog Sample Mode is Texture Storage.
| Property | Type | Range | Description |
|---|---|---|---|
| Use Blur? | bool | — | Applies a constant blur when sampling the fog texture, smoothing out grid cells. Code: UseConstantBlur. |
| Texture Blur Quality | int | 1 → 6 | Blur quality. Code: ConstantTextureBlurQuality. |
| Texture Blur Amount | float | 0 → 5 | Blur amount. Code: ConstantTextureBlurAmount. |