FOW Image Effect
The FOW Image Effect components draw the fog on a camera in the Built-In (Legacy) Render Pipeline. Add one to your main camera.
Note
These components are for the Built-In pipeline only. For URP and HDRP, the fog is injected via a render feature / volume instead — see Render Pipeline Setup.
Which One to Use
| Component | Use for |
|---|---|
| FOW Image Effect Opaque | 3D (most cases). Renders the fog at the opaque stage. This was the only option before update 3.0. |
| FOW Image Effect | 2D. |
Behavior
- Requires a Camera component (added automatically).
- Runs in the editor (
ExecuteInEditMode) and is allowed in the scene view, so you can preview the fog without entering play mode. - Automatically enables the camera depth texture mode it needs.
- If no Fog Of War World is present (or its appearance is set to None), the camera image passes through untouched.
Setup
See Render Pipeline Setup for the full walkthrough.